Hearts ist ein Stichspiel, bei dem die Spieler so weit wie möglich vermeiden, Stiche zu machen, die Herzkarten oder ganz besonders die Pik Dame enthalten. Eine beliebte Kartenspiel-Variante mit Namen Hearts oder Herz. Ziel in diesem Spiel ist es den Gegner möglichst hohe Zahlen zu geben und selber keine zu. Das Kartenspiele Hearts ist nicht nur ein PC-Spiel, sondern ein altes und sehr beliebtes Stichspiel. Lesen Sie hier mehr.
Das Kartenspiele HeartsHearts ist ein Stichspiel, bei dem die Spieler so weit wie möglich vermeiden, Stiche zu machen, die Herzkarten oder ganz besonders die Pik Dame enthalten. Eine beliebte Kartenspiel-Variante mit Namen Hearts oder Herz. Ziel in diesem Spiel ist es den Gegner möglichst hohe Zahlen zu geben und selber keine zu. Hearts-Kartenspiel mit: Wirklich herausfordernden Computern - Online-Mehrspielern - Statistiken - Karobuben-Einstellungen - Einstellungen der.
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There are various ways of coping with the fact that the cards cannot all be dealt out equally to the players:.
Two players can play Huse Hearts for Two , an interesting version involving a dummy hand. The Hearts Variations page has a collection of Hearts variants contributed by readers of pagat.
Richard Garfield recommends the following variation, introduced around Booster nines work the following way. If a nine is led to a trick or played while following suit, then there is a boost : one more round is played in the same suit - i.
The suit of the first of the eight cards played is the led suit, and the highest card of this suit takes the eight card trick. If a nine is sloughed discarded on a lead of a different suit or played in the last trick, there is no boost - the trick consists of just four cards as usual.
This variation makes shooting the moon somewhat easier, since you can dump a loser on your own good nine or one drawn from an opponent.
This is a version of Hearts for 6 to 10 players using two 52 card packs shuffled together. The cards are dealt out as far as they will go, any left over cards being placed in a face-down kitty which is taken by the winner of the first trick.
The player to the dealer's left leads first and can lead anything. When two identical cards are played to a trick, they cancel each other out in terms of trick-taking power but still carry penalty points if they are penalty cards.
The trick is taken by the highest card of the suit led which is not duplicated. If all the cards played of the suit led are in cancelling pairs, the trick remains on the table, the same player leads again, and the cards go to the winner of the next trick.
If the very last trick has no winner its cards go to the winner of the previous trick. This is a variation in which the penalty value of the hearts is their pip-value.
That is, the two the 2 penalty points, the three 3, the four 4, etc. The jack of hearts carries 11 penalty points, queen 12, king 13, ace 14, and the queen of spades For other numbers of players, the full pack is used, the widow comprising three cards when three-play, two when five-play and four when six play.
The player winning the first trick takes in the widow and any hearts it contains. He may look at these cards but may not show them to anyone.
Otherwise, the game is played as normal. The key difference from basic Hearts is that the first winner is the only one who knows how many and which hearts are still to be played.
Joker Hearts is recorded as early as In , Culbertson reported that Omnibus Hearts was "rapidly becoming the most popular of Hearts games" and was so called because it included all the features found in different members of the Hearts family and Arnold states that it is "sufficiently different and popular" to justify being described as a separate game.
He refers to the capture of all counting cards as "hitting the moon, take-all or slam". The game ends when a player reaches or exceeds penalty points, whereupon the player with the lowest score wins.
A recent variant to enable players to play in partnership. There are three versions of Partnership Hearts.
In the first, partners sit opposite one another and combine their scores, a team that successfully shoots the moon causing the other to earn 52 penalty points.
In the second, partners also face each other at the table, but keep individual scores. A player shooting the moon must do this alone.
When any player reaches or more, the partners combine their scores and the team with the lower score wins. The third is really a variant of Omnibus Hearts with a slam bid.
After the deal, players bid to shoot the moon by taking all tricks. If no one bids, the game is played as in Omnibus Hearts with no partnerships.
Spot Hearts appears as a variant in the very first description of Hearts in , albeit referred to as the Double Game of Hearts or the Eagle Game of Hearts,  being first named as Spot Hearts by Foster in Both names continue to be used until the s when Spot Hearts becomes the standard name of the game.
The key difference is that the hearts are now worth values ranging from 2 to 14, rather than being worth 1 chip or penalty point each.
The actual values are: Ace 14, King 13, Queen 12, Jack 11 and pips score their face value. Foster remarks that "this adds nothing to the interest or skill of the game; but rather tends to create confusion and delay, owing to the numerous disputes as to the correctness of the count.
After assessing the hand, players should decide whether to try and pass off his hearts to their opponents or attempt to capture them all. Although it appears wise to play low hearts first, it is usually better to hold onto them until it is clearer, from the fall of the cards, to whom you are giving them.
Low hearts are especially handy for passing the lead over in the dangerous final few tricks. Classic Hearts Free. FreeCell Solitaire!!
Hearts Free. FreeCell Solitaire Free Free. Additional information Published by TreeCardGames. Published by TreeCardGames.
Copyright Copyright c TreeCardGames. All rights reserved. Developed by TreeCardGames. If playing last and there are no points in the trick, plays the highest card in hand.
The pro computer evaluates each valid play by simulating random card distributions of the unseen cards taking into account which players are known to be void in particular suits.
When simulating a game, each player plays the rest of the round using the Standard Playing algorithm see above.