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While it is powerful even at a distance, your Orb of Discord will cause it to take rapid damage before it can react. You have about the same mobility as it while it's in Recon mode, but your firepower generally outpaces Bastion's.
If it severely wounds you, duck behind cover while popping your head out every few seconds to make sure your Orb of Discord stays on Bastion.
Your shields will recover and it'll be able to self-heal, but your Orb of Discord's presence means that your teammates can continue firing on it and dealing bonus damage.
Your Orb of Discord can't be sent through barriers, so if Bastion is set up in a defensive position, you may need your team to break his protective barrier before you can apply your Orb on him.
Zenyatta's low mobility makes it difficult for you to flee from a Genji who's out to get you. Genji's vertical mobility and Swift Strike make it easy for him to approach you from any angle, and his Deflect gives him the upper hand when combating his master.
While Orb of Discord can amplify your killing potential, Genji's Deflect will buy him time or reflect some of your orbs back at you. As long as Genji is at a close range, he can continue to harass you with Shuriken and then finish you off once you have low health with a Swift Strike.
Since you can't outrun or outmaneuver Genji, your only option if caught alone is to fight back while backpedaling to regroup with your team. Even though it may be a tough fight, if you're accurate in your shots, you may be able to take the Genji out as your Orbs can hit exceptionally hard, especially when augmented with Orb of Discord.
If Genji is far away from you and there's some good space separating you, you can pelt him with Orbs from a distance and there's very little he can do about it.
Transcendence is a fantastic counter to Genji's Dragonblade, as it will deny Genji of the kills he needs to recharge his Swift Strike.
If the enemy team has a coordinated Genji especially if they plan to combo with Zarya's Graviton Surge , save Transcendence for that emergency. Orb of Discord can help Genji quickly kill enemies with Swift Strike one after the other.
You excel at fighting foes at long range; unfortunately, so does Hanzo. Your slow speed and predictable movement makes it easy for him to land shots on you.
Even if you duck for cover indoors, Sonic Arrow will keep him notified of your exact position. If he manages to close the gap on you, Storm Arrows will quickly kill you before you have a chance to retaliate.
Dragonstrike can also be very difficult to avoid; while Transcendence can help you escape the attack and protect your teammates, there are usually other Ultimate abilities that are more dangerous that you would want to save Transcendence for.
Because your Orb of Discord requires constant line of sight, it can difficult to battle a Junkrat, who will usually be staying behind cover while launching indirect grenades your way.
Should you get trapped by his Steel Trap, it's incredibly simple for him or another enemy to kill you while you're immobile, vulnerable and wounded.
Concussion Mine can also launch you away from your teammates into enemy territory where you'll be surrounded and outgunned.
If Junkrat is in the open, you can take the opportunity to attack at a distance. Be careful not to be hit by his grenades, though, as it only takes a few to kill you and your low mobility makes you an easy target to hit.
Transcendence does little to combat RIP-Tire, outside of saving yourself. While McCree's Peacekeeper can easily land shots on Zenyatta at mid to long range, his magazine is much smaller than yours, meaning you can harass McCree with Orbs for a prolonged period of time.
His damage also suffers much more falloff than your Orbs do. Orb of Discord's visual notification can help your team spot McCree when he's hiding behind a wall for an ambush, letting you and your team hunt him down and kill him.
McCree's Combat Roll is only his mobility skill, so he can't chase you down if you're too far away. However, don't get too confident when chasing McCree; if he ambushes you with Flashbang, you're done for.
Be wary that Transcendence does nothing to protect your allies from McCree's Deadeye, as its one-shot burst damage will still kill anyone in its range excluding yourself.
Still, if you're in Deadeye's range, activating Transcendence is acceptable as at least it will protect you from being shot down. Mei is extremely dangerous at close range, since she can quickly freeze you and you lack any means of escaping her Endothermic Blaster.
Always try to be aware of her location and keep your distance. Your Orbs of Destruction will generally outdamage her icicles, but don't get cocky, as one or two well-aimed icicle shots can still make quick work of you.
Transcendence won't stop your allies from being frozen by Blizzard, but it can protect them from the resulting enemy assault that usually follows Mei's Ultimate.
Zenyatta's large magazine allows you to fight back against Pharah at any range. Although Pharah's airborne status helps her avoid most projectiles, your Orb of Destruction's speed is fast enough to catch Pharah mid-air.
With Orb of Discord attached to her as well, she will receive more damage and a visual identifier, making her easy for you and your teammates to shoot down.
Orb of Discord can force Pharah to fall back for cover, removing her great asset of aerial supremacy. Should Pharah catch you by surprise, however, your low mobility gives you no means to escape from her.
If she attacks you in an open area with little cover, you'll be forced to fight back unless your team's around to protect you. Transcendence can protect you and your teammates from Barrage, but you'll need to be able to react at a moment's notice; if you wait even a split second too long, Barrage's quick damage output can kill your or your teammates before you can protect them.
Reaper has to engage Zenyatta at very close range; should you keep your distance, he has no means with which to outdamage you.
However, should Reaper close the distance on you, he's one of the most deadly opponents for you to deal with. His Hellfire Shotguns are extremely powerful at close range, and your slow movement makes it easy for him to land the few shots necessary to eliminate you.
With higher health than most Damage heroes, Reaper can withstand more of your Orbs of Destruction even if he has Orb of Discord attached. Reaper can escape from a poor engagement with Wraith Form, as well as to quickly reload or to pursue should you make some distance from him, all while removing an Orb of Discord that's on him.
Transcendence will negate Reaper's Death Blossom, since your healing will overwhelm his consistent damage output.
Unlike Pharah's Barrage, Death Blossom's damage isn't quite so sudden, which gives you a little more reaction time before you're eliminated. Soldier: And on top of that, it will decrease your FPS.
Keep this on low. Setting it to low is optimal in terms of FPS. You will also get a little more FPS. This will give you smoother edges in Overwatch and if you turn it off, the edges will look really bad.
This is the quality of light as it passes through objects or mediums. Having this setting turned off is the most optimal setting as it provides no real value and you will get better FPS if you have it disabled.
This will add more depth to light and shadows in Overwatch. It will also increase your FPS by quite a bit, so it is worth turning off.
And please keep the tone clean in the discussion. Thanks for this post Eddy as I have found myself coming back to this on a number of occasions to change my Overwatch settings to get the best FPS performance I can.
Noserino Animetic By Miko on 4 days A new experimental patch hit the servers with buffs to Rein and D. Hero Pick Rate Win Rate. By Miko on 2 weeks Multiple balance patches hit the live servers, and a new PTR adds the Priority Pass, allowing solo damage players to simulate what it's like to queue with a tank or healer.
By Miko on 1 month The new season has begun and here are the steps to get comp stats for the new season to load.
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